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CoLoBoT
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Technical details
 
Technical specifications
A 3D graphic engine was specifically created for this game. It uses DirectX8 and was designed to represent large outdoor areas.
The following techniques are featured :

Dynamic lighting.
Shadows for all items (vehicles, buildings, objects, etc.)
Particle generator for various effects such as explosions, dust, sparks etc.
Multi-texturing. One channel is used permanently to represent different types of dust on the vehicles.
Variable fog generator, depending on the planet.
System requirements
PC with Windows Vista, XP, 2000, ME, 98, 95 and DirectX8
P300 with 64 Mbytes RAM
3D accelerator board with 16 Mbytes RAM
Voodoo boards are not supported
Mouse
This game, which dates back to 2001, is no longer suitable for today's computers.
You can no longer download it.